How OwlCAD works

  • Getting started — The whole workflow — place a shape, refine it, and export a printable file.
  • Build a name keychain — Your name in raised 3D text on a plate with a ring loop — a printable keychain from scratch.
  • Build a numbered die — A cube with recessed pips — boolean subtraction and a duplicated pattern in one quick project.
  • Combine shapes (booleans) — Union, subtract, or intersect selected solids.
  • Arrange overview — Align, mirror, pattern, and orient objects.
  • Modify overview — Reshape a single solid with rounds and shells.
  • Export for printing — Save print-ready files from the File menu.
  • Adding shapes — Drop parametric primitives onto the build plate.
  • Parts library — Reuse saved and built-in parts.
  • Move, rotate, and scale — Position objects with the gizmo and snapping.
  • Transform space (world / local) — Switch the gizmo between world and object axes.
  • Pivot point — Choose what the gizmo rotates and scales around.
  • Union — Fuse selected shapes into one solid.
  • Merge (bridge gap) — Union that fills the gap between parts so they print as one.
  • Subtract (difference) — Cut later shapes out of the first.
  • Intersect — Keep only the overlapping volume.
  • Hull — Wrap the selected shapes in one convex skin.
  • Ungroup — Break a boolean or group back into parts.
  • Split into bodies — Separate disconnected lumps into objects.
  • Round edges — Fillet a solid’s edges with a radius.
  • Hollow — Shell a solid to a wall thickness, and open faces to make a tray or lid.
  • Clearance / fit — Grow or shrink a part by a set gap so mating parts fit.
  • Align — Line objects up on an axis.
  • Mirror — Reflect a selection across a plane.
  • Pattern (array) — Repeat a selection in a line or circle.
  • Drop to plate — Seat a part down onto the build surface.
  • Auto-orient — Rotate a part to a good print orientation.
  • Duplicate and delete — Copy objects and remove them.
  • Variables & configurations — Drive dimensions from named parameters and switch presets.
  • History timeline — Scrub, retro-edit, and branch your edit history.
  • Sketch, extrude, and revolve — Draw a 2D profile and turn it into a solid.
  • Push / pull faces — Move a face to resize a solid.
  • Move a face — Drag a face to push a boss or pocket, or click it and move / rotate / scale it with the gizmo.
  • Move an edge — Click an edge, then move, rotate, or scale it with the gizmo — the adjacent faces follow.
  • Move a vertex — Click a corner, then drag it with the gizmo — the faces around it stretch to follow.
  • Fillet / chamfer edges — Round or bevel individual edges.
  • Work plane — Build on the face of another object.
  • Lay flat — Rotate a part to rest on a chosen face.
  • Measure — Check distances between two points.
  • Surface drag (cruise) — Slide objects along the surface beneath them.
  • Components — Make reusable parts and place instances.
  • Move & arrange panels — Dock, pin, reorder, or move editor panels between the two sidebars.
  • Fit view — Frame everything in the viewport.
  • 2D view — Switch to a flat, top-down drafting view.
  • Reference images — Model on top of a photo, sketch, or blueprint.
  • X-ray view — See through solids to inner geometry.
  • Snap, angle, and units — Set grid snap, angle snap, and display units.
  • Printer & build volume — Pick a printer or set a custom volume.
  • Print check — Validate the model prints cleanly.
  • Print preview — Tint overhangs and thin walls live as you model.
  • AI generate — Create a model from a text prompt.
  • AI modify — Change the model you already have with a plain-language instruction.
  • Choose an AI model — Pick what you are making first — then, if there is a real choice, the model behind it.
  • Use your own AI key — Add your own provider API key and AI generation runs on your account — free of OwlCAD credits.
  • AI credits — What a generation costs, how many you get, and what to do when they run out.
  • Access tokens for AI agents — Let an AI agent or a script work with your models on your behalf.
  • Connect an AI agent to OwlCAD — Point Claude Code, Claude Desktop or Cursor at OwlCAD so it can build and check models for you.
  • Enclosure (project box) — A shelled base and a matching lid, sized to your electronics.
  • Snap-fit (cantilever) — A tapered spring arm with a tip barb, plus a catch to latch into.
  • Annular snap-fit — A beaded plug and a grooved ring — the round snap joint.
  • Gridfinity storage — Modular bins and baseplates on the 42 mm Gridfinity grid.
  • Bolt & nut — A bolt or screw and the nut that threads onto it, from one standard size.
  • Threaded jar / container — A shelled body with a neck thread plus a matching screw lid.
  • Board mount plate — A standoff plate sized to a PCB’s mounting-hole pattern.
  • Pulley / sprocket — A timing-belt pulley or a roller-chain sprocket.
  • Living hinge — Two rigid panels joined by a thin web that flexes in place.
  • Pin hinge (print-in-place) — Two interleaving leaves and a captive pin, printed pre-assembled.
  • Ball-and-socket joint — A captive ball on a stem inside a socket, for multi-axis motion.
  • Gear train — A line of involute gears that actually mesh, at the right spacing.
  • Planetary gearbox — A sun gear, orbiting planets, and an internal ring.
  • Herringbone gear — A chevron gear whose opposed helices cancel axial thrust.
  • Herringbone gear train — A line of meshing chevron gears — the thrust-free gear train.
  • Rack and pinion — A round pinion meshing a straight rack — rotary to linear.
  • Worm drive — A worm screw driving a worm wheel at 90° — high reduction.
  • New project — Start a fresh model and pick a printer.
  • Open a project — Switch to another saved project.
  • Saving — How saving and autosave work.
  • Import a model — Bring in STL, 3MF, OBJ, GLB, STEP, SVG, or OpenSCAD .scad/.csg.
  • Version history — Browse and restore earlier versions.
  • Share a project — Make a project public and share a link.
  • STL — Universal mesh format for any slicer.
  • 3MF — Modern format with units and color.
  • OBJ — Mesh format for 3D modelling apps.
  • GLB — glTF binary for AR and web viewers.
  • STEP (beta) — Solid B-rep for CAD interchange.
  • SVG — Outline or cross-section for 2D / laser.