How OwlCAD works
- Getting started — The whole workflow — place a shape, refine it, and export a printable file.
- Combine shapes (booleans) — Union, subtract, or intersect selected solids.
- Arrange overview — Align, mirror, pattern, and orient objects.
- Modify overview — Reshape a single solid with rounds and shells.
- Export for printing — Save print-ready files from the File menu.
- Adding shapes — Drop parametric primitives onto the build plate.
- Parts library — Reuse saved and built-in parts.
- Move, rotate, and scale — Position objects with the gizmo and snapping.
- Transform space (world / local) — Switch the gizmo between world and object axes.
- Pivot point — Choose what the gizmo rotates and scales around.
- Union — Fuse selected shapes into one solid.
- Difference (subtract) — Cut later shapes out of the first.
- Intersection — Keep only the overlapping volume.
- Ungroup — Break a boolean or group back into parts.
- Split into bodies — Separate disconnected lumps into objects.
- Round edges — Fillet a solid’s edges with a radius.
- Hollow — Shell a solid to a wall thickness.
- Align — Line objects up on an axis.
- Mirror — Reflect a selection across a plane.
- Pattern (array) — Repeat a selection in a line or circle.
- Drop to plate — Seat a part down onto the build surface.
- Auto-orient — Rotate a part to a good print orientation.
- Duplicate and delete — Copy objects and remove them.
- Sketch, extrude, and revolve — Draw a 2D profile and turn it into a solid.
- Push / pull faces — Move a face to resize a solid.
- Fillet / chamfer edges — Round or bevel individual edges.
- Work plane — Build on the face of another object.
- Lay flat — Rotate a part to rest on a chosen face.
- Measure — Check distances between two points.
- Surface drag (cruise) — Slide objects along the surface beneath them.
- Components — Make reusable parts and place instances.
- Fit view — Frame everything in the viewport.
- X-ray view — See through solids to inner geometry.
- Snap, angle, and units — Set grid snap, angle snap, and display units.
- Printer & build volume — Pick a printer or set a custom volume.
- Print check — Validate the model prints cleanly.
- AI generate — Create a model from a text prompt.
- New project — Start a fresh model and pick a printer.
- Open a project — Switch to another saved project.
- Saving — How saving and autosave work.
- Import a model — Bring in STL, 3MF, OBJ, GLB, STEP, or SVG.
- Version history — Browse and restore earlier versions.
- Share a project — Make a project public and share a link.
- STL — Universal mesh format for any slicer.
- 3MF — Modern format with units and color.
- OBJ — Mesh format for 3D modelling apps.
- GLB — glTF binary for AR and web viewers.
- STEP (experimental) — Solid B-rep for CAD interchange.
- SVG — Outline or cross-section for 2D / laser.