How OwlCAD works

  • Getting started — The whole workflow — place a shape, refine it, and export a printable file.
  • Build a name keychain — Your name in raised 3D text on a plate with a ring loop — a printable keychain from scratch.
  • Build a numbered die — A cube with recessed pips — boolean subtraction and a duplicated pattern in one quick project.
  • Build a phone stand — A sloped stand with a lip and a charging notch — fuse, hollow, and cut in one project.
  • Build a box with a lid that fits — A shelled tray and a plug lid — and the clearance that makes the difference.
  • Build a wall hook — A screw-mounted J-hook — and the first project whose print check finds a real problem.
  • Build a cookie cutter — Turn any shape into a cutter for dough, clay or fondant — traced from a model, or drawn by hand.
  • Build a Gridfinity drawer insert — A baseplate and two bins, built by a generator instead of by hand.
  • Build an enclosure for a dev board — A standoff plate and a vented project box — two generators composed into one assembly.
  • Build a screw-top jar — A container and a lid whose threads mate because they were generated together.
  • Build a hose adapter — Join two sizes nobody sells an adapter for — barbs, a hex grip, and a bore that is not a bottleneck.
  • Carve a channel through a model — Run a tapering, curving tube through any shape and subtract it — dice towers, lamp cords, marble runs.
  • Bolt a printed part to something — Screw holes, nut traps and heat-set inserts — cut the space the hardware needs, at the size the standard says.
  • Vent a panel with slots or honeycomb — Slots, holes or honeycomb through any panel — and why bar width is the number that decides whether it prints.
  • Loft a duct between two openings — Round at one end, rectangular at the other — a loft skins between outlines that have nothing in common.
  • Edit an STL you downloaded — Import it, repair it, and add your own geometry — starting with the repair, because a broken mesh fails silently.
  • Combine shapes (booleans) — Union, subtract, or intersect selected solids.
  • Arrange overview — Align, mirror, pattern, and orient objects.
  • Modify overview — Reshape a single solid with rounds and shells.
  • Export for printing — Save print-ready files from the File menu.
  • Re-order and re-parent in the scene tree — Change which shape a boolean keeps, or move a shape in or out of one.
  • Select a shape inside a boolean — Reach the parts a Union or Subtract is built from, including the cutters.
  • Adding shapes — Drop parametric primitives onto the build plate.
  • Parts library — Reuse saved and built-in parts.
  • Gears that mesh: module, teeth and backlash — The four gear shapes, and the three numbers that decide whether a printed pair actually turns.
  • Move, rotate, and scale — Position objects with the gizmo and snapping.
  • Transform space (world / local) — Switch the gizmo between world and object axes.
  • Pivot point — Choose what the gizmo rotates and scales around.
  • Union — Fuse selected shapes into one solid.
  • Merge (bridge gap) — Union that fills the gap between parts so they print as one.
  • Subtract (difference) — Cut later shapes out of the first.
  • Intersect — Keep only the overlapping volume.
  • Hull — Wrap the selected shapes in one convex skin.
  • Ungroup — Break a boolean or group back into parts.
  • Split into bodies — Separate disconnected lumps into objects.
  • Round edges — Fillet a solid’s edges with a radius.
  • Hollow — Shell a solid to a wall thickness, and open faces to make a tray or lid.
  • Clearance / fit — Grow or shrink a part by a set gap so mating parts fit.
  • Align — Line objects up on an axis.
  • Mirror — Reflect a selection across a plane.
  • Pattern (array) — Repeat a selection in a line or circle.
  • Drop to plate — Seat a part down onto the build surface.
  • Auto-orient — Rotate a part to a good print orientation.
  • Split for printing — Cut a part that does not fit the bed into two halves that key back together.
  • Duplicate and delete — Copy objects and remove them.
  • Variables & configurations — Drive dimensions from named parameters and switch presets.
  • History timeline — Scrub, retro-edit, and branch your edit history.
  • Sketch, extrude, and revolve — Draw a 2D profile and turn it into a solid.
  • Push / pull faces — Move a face to resize a solid.
  • Move a face — Drag a face to push a boss or pocket, or click it and move / rotate / scale it with the gizmo.
  • Move an edge — Click an edge, then move, rotate, or scale it with the gizmo — the adjacent faces follow.
  • Move a vertex — Click a point, then drag it with the gizmo — the faces around it stretch to follow.
  • Fillet / chamfer edges — Round or bevel individual edges.
  • Work plane — Build on the face of another object.
  • Lay flat — Rotate a part to rest on a chosen face.
  • Measure — Distances, angles, radius, arc length, face area and the gap between two entities.
  • Surface drag (cruise) — Slide objects along the surface beneath them.
  • Components — Make reusable parts and place instances.
  • Move & arrange panels — Dock, pin, reorder, or move editor panels between the two sidebars.
  • Fit view — Frame everything in the viewport.
  • 2D view — Switch to a flat, top-down drafting view.
  • Datums — Save a plane, axis, or point to model against — and come back to it.
  • Reference images — Model on top of a photo, sketch, or blueprint.
  • X-ray view — See through solids to inner geometry.
  • Snap, angle, and units — Set grid snap, angle snap, and display units.
  • Printer & build volume — Pick a printer or set a custom volume.
  • Print check — Validate the model prints cleanly.
  • Print preview — Tint overhangs and thin walls live as you model.
  • AI generate — Create a model from a text prompt.
  • AI modify — Change the model you already have with a plain-language instruction.
  • Choose an AI model — Pick what you are making first — then, if there is a real choice, the model behind it.
  • Use your own AI key — Add your own provider API key and AI generation runs on your account — free of OwlCAD credits.
  • AI credits — What a generation costs, how many you get, and what to do when they run out.
  • Ask OwlCAD — Describe what you are trying to make, in your own words, and be told which tools to use.
  • Access tokens for AI agents — Let an AI agent or a script work with your models on your behalf.
  • Connect an AI agent to OwlCAD — Point Claude Code, Claude Desktop or Cursor at OwlCAD so it can build and check models for you.
  • Enclosure (project box) — A shelled base and a matching lid, sized to your electronics.
  • Snap-fit (cantilever) — A tapered spring arm with a tip barb, plus a catch to latch into.
  • Annular snap-fit — A beaded plug and a grooved ring — the round snap joint.
  • Gridfinity storage — Modular bins and baseplates on the 42 mm Gridfinity grid.
  • Bolt & nut — A bolt or screw and the nut that threads onto it, from one standard size.
  • Threaded jar / container — A shelled body with a neck thread plus a matching screw lid.
  • Board mount plate — A standoff plate sized to a PCB’s mounting-hole pattern.
  • Pulley / sprocket — A timing-belt pulley or a roller-chain sprocket.
  • Ball bearing — A print-in-place bearing from a standard trade size.
  • Timing belt — A closed toothed belt, sized to the two pulleys it runs on.
  • Compression spring — A helical coil spring, wound to a length and coil count that will actually print.
  • Living hinge — Two rigid panels joined by a thin web that flexes in place.
  • Fit test coupon — One print that tells you your printer’s real clearance — then feed it back into every joint.
  • Printer calibration block — One test print that measures your printer — and tells you which numbers OwlCAD takes and which belong in your slicer.
  • Texture roller — Wrap a model’s relief around a barrel and roll the pattern into clay, dough or fondant.
  • Casting mold — Turn a model into a printable mold for silicone, wax, resin, plaster or soap.
  • Clamp — A printable C-clamp, or a two-plate clamp whose V-jaw is cut for a named pipe.
  • Impeller (blower wheel) — A printable centrifugal blower wheel — straight, backward- or forward-curved blades on a bored hub.
  • Axial fan (rotor) — A printable axial fan rotor — twisted blades at the pitch you set, on a bored hub.
  • Fan frame and guard — A printable axial fan frame on a standard hole pattern, with an optional guard and motor boss.
  • Plugs, caps and sleeves — Hole plugs, cable grommets, tube end caps, flanged bushings and bumper feet, sized from the hole, shaft or tube they fit.
  • Pin hinge (print-in-place) — Two interleaving leaves and a captive pin, printed pre-assembled.
  • Ball-and-socket joint — A captive ball on a stem inside a socket, for multi-axis motion.
  • Will my gear teeth print? — The Tooth tip figure, what it measures, and which control to reach for when it turns orange.
  • Gear train — A line of involute gears that actually mesh, at the right spacing.
  • Planetary gearbox — A sun gear, orbiting planets, and an internal ring.
  • Herringbone gear — A chevron gear whose opposed helices cancel axial thrust.
  • Herringbone gear train — A line of meshing chevron gears — the thrust-free gear train.
  • Rack and pinion — A round pinion meshing a straight rack — rotary to linear.
  • Worm drive — A worm screw driving a worm wheel at 90° — high reduction.
  • Hose / thread adapter — Join two hose or thread sizes that were never meant to meet.
  • Text sign — A nameplate, door sign or keychain, with the plate measured around your words.
  • Image relief & lithophane — Turn a photo into a carved plaque — or invert it for a lithophane that lights up from behind.
  • New project — Start a fresh model and pick a printer.
  • Open a project — Switch to another saved project.
  • Saving — How saving and autosave work.
  • Import a model — Bring in STL, 3MF, OBJ, GLB, STEP, SVG, DXF, or OpenSCAD .scad/.csg.
  • Repair an imported mesh — Fix a model that imports “not watertight” so it can be sliced and used in booleans.
  • Version history — Browse and restore earlier versions.
  • Share a project — Make a project public and share a link.
  • STL — Universal mesh format for any slicer.
  • 3MF — Modern format with units and color.
  • OBJ — Mesh format for 3D modelling apps.
  • GLB — glTF binary for AR and web viewers.
  • STEP (beta) — Solid B-rep for CAD interchange.
  • SVG — Outline or cross-section for 2D / laser.
  • Mates — hold parts together — Relate two bodies so one follows the other, and scrub a hinge or slider through its travel.
  • Parts list and exploded view — Count what an assembly is made of, and pull it apart to show how it goes together.
  • DXF — Outline or cross-section for CAD, CNC and laser.
  • Turn off cloud sync — Keep new work on the device you make it on, instead of saving it to your account.