Move a vertex
Click a point, then drag it with the gizmo — the faces around it stretch to follow.
Move vertex grabs a point on any solid and drags it, deforming the faces that meet there — a direct mesh edit, not a CSG sweep. The gizmo persists after each commit so moves chain, and it works on booleans and imported meshes. Like the edge tools, a point is captured in world space, so a later move or rotate of the body stays correct; changing the body’s parameters afterward can invalidate the capture. Round shapes are covered too: a smooth rim has no corners, so it offers every point along it instead, and a fully smooth body like a sphere offers its mesh points.
- Activate Move vertex.
- Click a point to pick it — a gizmo appears on it.
- Drag the gizmo to move the point; the surrounding faces follow.
- The point stays selected after each move, so you can keep adjusting it.