Move a vertex

Click a point, then drag it with the gizmo — the faces around it stretch to follow.

Move vertex grabs a point on any solid and drags it, deforming the faces that meet there — a direct mesh edit, not a CSG sweep. The gizmo persists after each commit so moves chain, and it works on booleans and imported meshes. Like the edge tools, a point is captured in world space, so a later move or rotate of the body stays correct; changing the body’s parameters afterward can invalidate the capture. Round shapes are covered too: a smooth rim has no corners, so it offers every point along it instead, and a fully smooth body like a sphere offers its mesh points.

  1. Activate Move vertex.
  2. Click a point to pick it — a gizmo appears on it.
  3. Drag the gizmo to move the point; the surrounding faces follow.
  4. The point stays selected after each move, so you can keep adjusting it.

More in Modeling tools

  • Split for printing
  • Sketch, extrude, and revolve
  • Push / pull faces
  • Move a face
  • Move an edge
  • Fillet / chamfer edges
  • Work plane
  • Lay flat
  • Measure
  • Surface drag (cruise)
  • Components

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