Hull

Wrap the selected shapes in one convex skin.

Hull builds the tightest convex solid that encloses every selected shape — like shrink-wrapping them together. Two spheres become a capsule; stacked profiles become a tapered block. The children stay editable underneath, so moving or resizing one re-computes the hull. This is the direct equivalent of OpenSCAD's hull(), so imported .csg hulls land as an editable Hull.

  1. Select two or more shapes.
  2. Open Combine → Hull.
  3. They are wrapped in the single convex solid that contains them all.