Pivot point

Choose what the gizmo rotates and scales around.

The pivot sets the anchor for transforms: Center uses the object’s middle, Base its bottom (handy for keeping a part flat on the plate), and Origin the plate origin.

  1. Open Gizmo options.
  2. Pick Center, Base, or Origin.
  3. Rotation and scaling now turn around that point.

More in Transform

  • Move, rotate, and scale
  • Transform space (world / local)

All help articles