Split for printing
Cut a part that does not fit the bed into two halves that key back together.
The commonest problem in printing a model you did not design for your own printer is that it does not fit the bed. This cuts it at a plane and puts the two halves back where the part was, with a joint between them.
Both halves stay editable. Each one is the original part intersected with a half-space, so it is still a real solid with its own history — not a flattened mesh. Move them apart, round an edge, export them separately.
The joint is what makes it go back together. *Pins* are round dowels printed onto one half, dropping into sockets in the other: they locate the halves precisely and print with no overhang worth the name. *Keys* are rectangular instead, which is what you want when the halves could otherwise twist about a single pin. *Dowels* put a socket in both halves and print the pin as its own small part — so neither half has anything standing off its cut face, both lie flat on the bed, and when the fit is wrong you reprint a two-gram pin instead of a whole half. *Bolted* drills a clearance hole through the joint and traps a nut inside the far half, and it is the only one that comes apart again. *None* is a plain butt cut for gluing.
Shape and taper tune the key itself. A round key lets the halves spin about it, so a single one needs a partner; a Triangle, Square or Hex key stops rotation on its own. Tapered narrows the key away from the cut — easier to start, and a smaller flat bridge over a blind socket — while Straight is the tightest fit. Whatever you pick, the clearance is applied square to the key’s faces, so a hex fits its socket the same way a round one does.
Clearance is the whole game. A key cut to exactly its socket will not go in — printers are not that accurate. The Fit control is the same one every joint in OwlCAD uses: Tight, Normal or Loose, or Custom to type a number. If you do not know your printer’s number, print the fit test coupon once and you will.
One undo puts it back. The split is a single step, so if the position was wrong, undo and try again — nothing is baked.
- Select the part in the viewport or the scene tree.
- Press C, or pick Split for printing from the Modify menu above the model (it is in the right-click menu too).
- Pick the axis to cut across — Z for something too tall, X or Y for something too long.
- Set the position — type it, or drag the blue plane in the viewport by the part that sticks out past the model. It opens at the middle of the part, and the read-out shows the range it can sit in.
- Choose a joint — Pins to locate the halves, Keys to stop them twisting, Dowels to keep both faces flat, Bolted to take it apart again — then Split.